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naming_conventions [2019/09/13 12:25] – created sahlnaming_conventions [2024/02/29 12:56] (current) – [Functions] sahl
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 ====== Naming conventions ====== ====== Naming conventions ======
  
-===== Objects =====+This is the internal naming convention for Platform.
  
-When refering to [object name] below, object names are always lowercase and in singular form. //user// not //Users//+===== PHP =====
  
-===== File names =====+==== Classes and Objects ====
  
-^File type^Naming^Example^ +Classes are named with CamelCase and in singular case, so we have //User// and not //Users//
-|Form|[object name]_[action].frm|user_edit.frm| +
-|Data loader|load_[object name].php|load_user.php| +
-|Data saver|save_[object name].php|save_user.php| +
-|Data load+save|io_[object name].php|io_user.php|+
  
-===== HTML =====+Objects are named in lowercase and with _ between words, so:
  
-==== Elements ====+$user_property new UserProperty();
  
-^Element^Form^Example^ +==== Functions ====
-|Button|[object name]-[activity]-button|user-edit-button| +
-|Dialog|[object name]-[activity]-dialog|user-edit-dialog| +
-|Form|[object name]-form|user-form| +
-|Table|[object name]-table|user-table|+
  
 +Functions are dromedaryCase such as //deleteUsers()// and are named according to the following scheme:
  
-===== Javascript =====+^add...|Add further information to an object, meaning that nothing is replaced but something is added.| 
 +^attach...|Attach something to the object.| 
 +^build...|Build something inside the object relying on information already present| 
 +^calculate...|Make some kind of calculation. Typically something that's complex or can take some amount of time.| 
 +^can...|Check if the object is able to do something or if the user is allowed to do something with the object| 
 +^copy...|Copy some information or the entire object.| 
 +^check...|Check if something external to the object but relevant for the object have occured.| 
 +^decode...|Decode some information from something else. The opposite of encode.| 
 +^delete...|Delete something. Typically the object| 
 +^encode...|Encode some information into something else. The opposite of decode.| 
 +^ensure...|Ensure that something is in place or have been performed, by doing it if it haven't already been done| 
 +^find...|Find some information. Typically used for fuzzy searching. Otherwise we use get.| 
 +^get...|Get some information either from inside the object or one or more objects in a static context.| 
 +^is...|Check if the object is in a given state.| 
 +^job...|A job typically called from the [[Job class]].| 
 +^load...|Read data into the object.| 
 +^on...|Used for specific events that take place in the object.| 
 +^register...|Register some information to the object.| 
 +^remove...|Removes something from the object or the object from something.| 
 +^replace...|Replaces something with something else.| 
 +^retrieve...|Retrieve some information from somewhere else. The opposite of store.| 
 +^parse...|Input some data which is transformed to something else.| 
 +^prepare...|Prepare some data to later usage.| 
 +^render...|Renders something to the page.| 
 +^reset...|Resets something to a previous state.| 
 +^save...|Save data from the object.| 
 +^set...|Set information in the object.| 
 +^store...|Store some information somewhere else (ie not in the object). The opposite of retrieve.| 
 +^validate...|Ensures that something is correct.|
  
-==== Functions ====+Functions are places alphabetically in files, except for //getAdditionalStructure// in Datarecord classes which is allowed to be first.
  
-Functions should be dromedaryCase+==== Variables ====
  
-===== PHP ===== +Variables are initialized to the same name as the class they are representing. Variables in several words are split by underscore _
- +
-==== Functions ====+
  
-Functions should be dromedaryCase+===== SQL =====
  
-Class functions should be named according to what they do:+Tables are named after their corresponding classes, but in plural form, such as //users//
  
-^calculate|Calculates something within the object| +^Keys|Keys are named [object name]_id such as ''user_id''
-^can|Check if the object is able to do something| +^Foreign keys|Foreign references are named [foreign object name]_ref such as ''user_ref''|
-^get|Gets some information from the object| +
-^is|Check if the object is in a given state.| +
-^load|Retrieves object information from somewhere| +
-^save|Stores object information somewhere| +
-^set|Set some information in the object|+
  
 +In other cases the object name should never be part of the field names, so not //user_first_name// but only //first_name//
  
 +Field names are lowercase and words are split by underscore _
naming_conventions.1568377511.txt.gz · Last modified: 2019/09/13 12:25 by sahl

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